KeyCreator / Tools / Animation / Interactive Animation
Once all aspects of an animation setup are complete an alternative to running the Animation Calculation would be to use the Interactive Animation to initiate movement for a chosen animation body. This function is useful to review isolated movement controlled by a DynaHandle (think of it as a basic kinematic study.) Note that the DynaHandle once applied will become the constraint object and display behavior seen (any bouncing, jitter or other display behavior) is due to active calculation of chosen animation movement. Often this display behavior will settle as the animation calculations resolve themselves. Using this function may require the suppression of competing constraints (right click on constraint and choose Deactivate) as well as unchecking Collides in the Animation tab. In most cases using the Animation Calculation slider after a calculation would be a preferred alternative to using this method. Using this Function
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