Vertex BlendKeyCreator \ Create \ Solid-Feature \ Blend \ Vertex-Blend
Location: Create>Solid Feature>Blend>Vertex Blend
This function will round all edges connected to the selected vertices of a solid body. The selected vertices will then be smoothly blended.
NOTE: If a blend operation were to fail, an error dialog appears through which you can elect to create the blend surfaces as sheet bodies. Once this is done, you can use surfacing tools to trim the blend surfaces to the adjacent surfaces of the proposed blend, once modifications have been made to the blend surfaces themselves.
Blend Edges that Converge at Vertex
When checked, all the edges that converge or meet at the vertex are blended in addition to the vertex. The Edge Setback value, if one has been specified, will be applied to the converging edges.
The Setback field defines the approximate distance from the original vertex corner to the edge of the vertex blend where it meets an edge blend. For smooth blends, a setback of 1.5 times the largest blend radius is recommended.
Using the Function: